Human-Computer Interaction

A tantárgy neve magyarul / Name of the subject in Hungarian: Ember-gép interfész

Last updated: 2019. február 1.

Budapest University of Technology and Economics
Faculty of Electrical Engineering and Informatics

Electrical Engineering, MSc,

Smart city minor specialization

Course ID Semester Assessment Credit Tantárgyfélév
VITMMA11 2 2/1/0/v 4  
3. Course coordinator and department Dr. Zainkó Csaba,
Web page of the course http://speechlab.tmit.bme.hu/hci/?l=en
4. Instructors

Géza Németh, Associate Professor, BME TMIT

Csaba Zainkó, Senior Lecturer, BME TMIT

Bálint Gyires-Tóth, Senior Lecturer, BME TMIT
5. Required knowledge

 

Basic programming
6. Pre-requisites
Kötelező:
NEM ( TárgyEredmény( "BMEVITMM224" , "jegy" , _ ) >= 2
VAGY
TárgyEredmény("BMEVITMM224", "FELVETEL", AktualisFelev()) > 0
VAGY
TárgyEredmény( "BMEVITMMA23", "jegy" , _ ) >= 2
VAGY
TárgyEredmény("BMEVITMMA23", "FELVETEL", AktualisFelev()) > 0)


A fenti forma a Neptun sajátja, ezen technikai okokból nem változtattunk.

A kötelező előtanulmányi rend az adott szak honlapján és képzési programjában található.

Ajánlott:
Speech information systems
7. Objectives, learning outcomes and obtained knowledge Objectives, learning outcomes and obtained knowledge The aim of the subject is to introduce visual, gesture and speech interface technologies to students in Human Computer Interaction (HCI). The focus is on applications and services in intelligent environments (smart city, home, workplace)  and their personalized and context-sensitive interfaces. The course will introduce in detail the elements of the user interface, the basic principles of software ergonomics, the evaluation methods of software from an ergonomic point of view.  Parallel to introduction of theory, practical classes are also held. Students will demonstrate the comprehension of the material by solving practical problems. By the end of the course students will learn the basic principles necessary for the design,prototyping, testing and evaluation of user interfaces so that they could employ that knowledge during their future work career.
8. Synopsis

1.Introduction

 Basic concepts and definitions

2. Modalities between humans and the environment

    Speech interfaces

    Visual interfaces

    Tactile interfaces

     Multimedia HCI

     Joint handling and synchronization  of interface modalities

3. Speech Interfaces

    Speech communication

4. Visual Interfaces

     UI design principles

5. Iterative design principles

         Iterative design methods

6.  User interface techniques 

      Principles

      Golden rules for design

7. User interface principles and examples

    Menu systems

    Text dialogues

    Graphical interfaces

    Web interfaces

     Dialogue systems

8. User interfaces on mobile devices

    General principles

    Operating system dependent issues

    Modality dependent issues

9. Design guidelines

    Focus-group method

    Conjoint analysis

    Design space analysis

    GOMS model

10. Usability of websites

    Special user interfaces (e.g. multimedia, groupware)

    Usability for all (W3C WAI)

11. Evaluation of user interfaces

      Criteria for evaluation

      Methods of evaluation

12. Result of the evaluation

      Analysis of the evaluation process

      Future design steps

13. Intelligent enviroments

      location and context-sensitive interfaces

      personalized interfaces

14. Case studies

     Presentation of practical tasks

 

Practices:

1.     Discussion of the practice tasks

2.     Visual design process

3.     Speech dialog design process

4.     Evaluation

5.     UX design practices

6.     User center design in practice

7.     Review of practice tasks

 

 



 

9. Method of instruction 2 hour lecture, 1 hour practice per week
10. Assessment

During the study period: Solution of a practical problem. The condition of the signature is the successful completion of the practical problem.

During the exam period: written examination
11. Recaps The practical problem solution can be presented until the end of the recap period.
12. Consultations On demand co-ordinated by the lecturers in person or by e-mail.
13. References, textbooks and resources
  1. Debbie Stone, Caroline Jarrett, Mark Woodroffe, Shailey Minocha: User Interface Design and Evaluation, Morgan Kaufmann, 2005
  2. Jan Borchers: A Pattern Approach to Interaction Design. Wiley, 2001.
  3. Douglas K. Van Duyne, James A. Landay, Jason I. Hong: The Design of Sites, Addison-Wesley, 2003.
  4. Ian Graham: A Pattern Language for Web Usability, Addison-Wesley, 2003.
  5. Dix, A.; Finlay, J.; Abowd, G.; Beale, R.: Human Computer Interaction, Prentice Hall, 2003.
  6. Edwards. A.D.N.: Extra-ordinary Human-Computer Interaction, Cambridge University Press, 1995
  7. Raman, T.V: Auditory User Interfaces, Kluwer Verlag, 1997.
    http://www.hcibib.org/
  8. ISO 13407 standard on Human-Centred Design Processes for Interactive Systems
  9. ISO 14915-1:2002 standard on Software ergonomics for multimedia user interfaces http://www.w3.org/Voice/
    http://www.w3.org/2002/mmi/
    http://www.w3.org/AudioVideo/
    http://www.w3.org/2001/di/
    http://www.w3.org/Mobile/
    http://www.w3.org/WAI/

Example:  http://sigchi.org/cdg/cdg3.html#3_1

14. Required learning hours and assignment
Contact hours 42
In-term preparation for classes
 0
Preparation of homework
 0
Solving the practical problem
30
Learning the prescribed matters14
Preparation for the exam34
Sum120
15. Syllabus prepared by

Géza Németh, Associate Professor, BME TMIT

Gábor Olaszy,  Professor, BME TMIT

Bálint Gyires-Tóth, Senior Lecturer, BME TMIT

Csaba Zainkó, Senior Lecturer, BME TMIT